Wayste

Designing an App to Help People Locate Trash Bins in LA

A mobile app concept created to help Los Angeles residents and visitors find nearby trash bins, understand local sanitation issues, and take action in their neighborhoods.

View Process
Year

2024

Project

Mobile App Design

Role

UX/UI Designer

Focus

Sanitation, Navigation, Community

Wayste original application idea preview

The Problem

In LA, sanitation issues are difficult to address when people do not know where to find accessible trash bins or how to identify problem areas.

The Solution

A mobile app that helps people locate bins and understand neighborhood sanitation.

Wayste allows users to find specific trash bins, preview neighborhood cleanliness, filter by bin type, and take action through location-based sanitation support.

Locate Bins

Users can view nearby trash, recycling, compost, and e-waste locations.

Filter Results

Preferences like walkability, cleanliness, safety, and bin type make searching easier.

Community Awareness

Neighborhood ratings help users understand sanitation issues in specific areas.

Process

From Research to Final Mobile Screens

The project began with contextual inquiry and empathy mapping before moving into prioritization, sketches, and final mobile app design.

01

Original Application Idea

Wayste began as an app concept focused on helping people reduce public waste by making trash disposal more visible and accessible.

Wayste original application idea

02

Contextual Inquiry

I interviewed LA residents to understand how they experience public trash, sanitation issues, and access to bins while moving through the city.

Wayste contextual inquiry slide

Text summary

The contextual inquiry explored how LA residents experience public trash, sanitation issues, bin access, and neighborhood cleanliness. These conversations helped define the need for a clearer way to locate disposal options.

03

Empathy Map

The empathy map organized what users say, think, do, and feel about trash, safety, cleanliness, and neighborhood sanitation.

Wayste empathy map

Text summary

The empathy map organized what users say, think, do, and feel about trash access, safety, cleanliness, and frustration with hard-to-find bins or unclear sanitation information.

04

Impact / Effort Matrix

I used an impact and effort matrix to prioritize features that would be useful but still realistic, including neighborhood ratings and scheduled trash day viewing.

Wayste impact effort matrix

Text summary

The impact/effort matrix helped prioritize features by comparing usefulness against implementation effort, including neighborhood ratings, filters, trash-day information, and bin-location tools.

05

Case Study Planning

I defined the problem statement, solution, role, and process before moving into layout sketches and app structure.

Wayste case study planning slide

Text summary

The case study plan defined the problem, solution, role, and design process before moving into sketches and final app screens.

06

Sketches

Early sketches explored the flow from viewing a map of LA County to filtering locations, viewing cleanliness information, scanning bins, and gaining rewards.

Wayste app sketches

07

Final Design: Home and Trash Locator

The final screens introduce the app, show neighborhood information, and help users begin searching for trash bins based on their location.

Wayste final mobile app design screens

08

Final Design: Filters and Route Preview

The final search experience includes bin-type filtering, preference controls, range selection, and route information to nearby trash locations.

Wayste final mobile app filter and map screens

Final Product

A mobile tool for cleaner, more informed neighborhoods.

Wayste combines trash-bin location, cleanliness ratings, filters, and community support into one mobile experience designed around everyday sanitation needs.

Wayste final product screens

Reflection

What I Learned

Wayste helped me practice turning research insights into a clear app structure. I learned how interviews, empathy mapping, and prioritization tools can guide design decisions and help make a product feel more useful for real users.

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